CRM Development

Solutionist has designed the architecture for a new CRM system for use in the medical imaging industry.
Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

Wednesday, 12 January 2011

.Net IoC - part 2 (StructureMap)

It's been some time since I've last posted anything up, but I thought I'd put up a bit more about my
working with IoC in .NET.

In a previous post I mentioned that I'd come across Spring.NET, Unity and StructureMap
I wanted something that I could pick up easily and which focused on IoC. 


Starting to using it fairly simple. 
  1. You reference the structuremap dll
  2. Add something looking like this into your code... I wrapped it up in a Singleton to give me more flexibility.. 
public sealed class Locator     {
        private static volatile Locator _instance = null;         private static object syncRoot = new Object();


        private static Container objectFactory = null; 
        private Locator()
        {
            objectFactory = new Container(
                 x =>
                 {

                    x.For<myservice>().Use<myserviceclient>();                        </myserviceclient></myservice>
 
                     x.For<ihelper>().Use<realhelper>();
  
                     x.For<iinterface1>().Use<implementation1>()
                         .Setter().IsTheDefault();
                 });
        }
 
        public static Locator Instance
        {
            get 
            {         
                if (_instance == null) 
                {            
                    lock (syncRoot)             
                    {               
                        if (_instance == null)                   
                            _instance = new Locator();            
                    }         
                }         
                return _instance;      
            }
        }
 
        public object getObjectInstance()
        {

            return objectFactory.GetInstance();
        }
 

        public object getObjectInstance(Dictionary items)
        {

            var args = new ExplicitArguments();
 
            foreach (var item in items)
            {
                //args.Set(item);
                args.SetArg(item.Key, item.Value);
            }
            return objectFactory.GetInstance(args);
        }


In code I'm calling:
Locator.Instance.getObjectInstance()


The second method allow you to pass in constructor parameters.


All this means I can remove references to StructureMap from my Code and, if need be,
swap out IoC containters without affecting the rest of the code. In fact, this happened eventually.

StructureMap looked a good candidate, the fluent interface is nice and there's no XML if you don't want it! But, I did find the that the lack of decent documentation was an issue.
There was a lot of information - but scattered around. I didn't want to spent ages hunting stuff down.


Unity, I'm afraid, seemed over complicated. I'm still getting my head round other .Net stuff and I wanted to minimise the amount to learn. 


That left Spring.... which, all being well, I'll cover in part 3.

Wednesday, 4 August 2010

.NET IoC

Blogging is a new departure for me, but now I've started my own company (Solutionist) - it seemed like a good time to start... so here goes...

I've been working a lot with .NET technologies lately and have been trying to pull across my
existing Java/J2EE knowledge as a frame of reference.

Something that was sorely missing was Dependency Injection - I'd become fairly hooked on Spring for that and was really missing it in Microsoft World. So, finding Spring.NET and Microsoft's own Unity framework has come as a bit of a relief. Now it's just a case of seeing which one "fits" better.

Hopefully, over the next few days as I try them both out, I'll write it up.